for motomagx-mpkg requirements : .Games folder on memory card libs-motoZ6-mpkg-v5.tar.gz (extract lib dir in /mmc/mmca1/.system)
for motomagx-pep requirements .Games folder on memory card SDLLib_1_2.pep
for motomagx-mgx requirements games folder on memory card
libs for Motorola E8, EM30 libs-motoE8.zip (extract lib dir in /mmc/mmca1/games) libs for Motorola ZN5, U9 lib_MotoZN5.zip (extract lib dir in /mmc/mmca1/games)
About Game control: motomagx build have internal keymapper after first start scummvm keys assingned randomly for remapping key must edited file games/.scummvmrc
after line [keymapper]
KeyMap setting tested with Motorola Z6 (pep build) by Pantamorph
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25za złożyć Krzysztof Rzepczyk(25-Aug-2013 17.58.32)
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Great job. Thank you. I have a problem in the ZN5, which starts after the game has no way out. I've used the red button but only gives pause the game, he quits. How to fix this?
Yes the internal key mapper is much better than the e8 sdk-lib one. Thanks a lot for your support lubomyr. Is it ok if I make a mgx out of this and release it for e8 in mmus.us forum? Full credits will go to you !!! :D
Unknown key message in log file it very bad i think is serious problem with sdl-lib
All other sdl-lib for motorola platform (a1200, Z6) auto assign on phone keys main function SDLK_PLUS, SDLK_MINUS, SDLK_RETURN, SDLK_SPACE, SDLK_PAUSE and all this keys will be used in pep-version